![]() ![]() Working with Classic and Text Layout Framework Text Engines Altering the Shape and Outline of an Object.the editing process includes a whole gamut of action that you can perform on an object such as. sometimes, you may need to edit an object because you make a mistake, but often, editing is just a part of the creation process. in other words, bone tool provides a means of creating animation that simulate moving limbs or joints where interaction between various connected components is needs.Īnimate also provide several ways to edit object to change their appearance in an animation according to your requirements. Gradient transform tool help to break the monotony of slide fill color by allowing you to manipulate the gradient color of object in animate.īone tool allows you to create jointed movement within a single object or between two or more object. Sub selection tool is useful for moving and editing anchor points, which are create with pen tool, and adjusting tangents on lines, curves, and outlines.įree transform tool allows you to scale, rotate, skew, and distort your shapes. This Tools is used to select move, deform and spilt object and shape. Paint basket tool is used to ad and change the fill color of the shapes create on the stage.Įyedropper tool is used to select to color of object/scenes on the stage and apply them as a fill and stroke attributes to other object.Įraser tool is used to clear or eraser any unnecessary object from the stage. each template provides predefined options.ĭeco tool is used to create kaleidoscopic graphic and visual effect to an object or scene in animate. ![]() the templates are arranged into various categories, such as adverting, banners and media playback. The animate library provides templates in the form of different predefined animate documents. this panel is used to edit only motion tweens, and can be used to control basic motion such as rotation, transformation, color effects, filters, and easing. The MONITOR EDITOR panel allows you to edit the motion of object in your animation. these elements are controlled from the TIMELINE panel (fig.fl-1.14) located below the stage. The panel is used to store and organize the content of your animate project, such as symbol bitmaps, sound animate, and video clips.Īnimate documents are made up of layers’ frames, and graphical object such as symbols, which are displayed on the stage. this panel provide easy access to the properties or attributes of the or object selected on the stage or in the TIMELINE panel. The PROPERTIES panel is located at the right side of the stage, beside the tools panel. ![]()
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